Archive for March, 2017

ARMeet: Augmented Reality for Meeting reports

March 22 | 17

TLDR; I created an app that eases up the understanding of project reports in meetings by aiding data visualization through Augmented Reality in the report itself; check the video.

Over the past 2 months I have been working on a proof of concept that actually performed surprisingly well  in my phone. I called this project ARMeet, and basically its an attempt to ease up the reading / understanding of the  reports given in a meeting with the help of Augmented Reality.

For this proof of concept I wanted to visualize an interesting (to me) dataset that I found in Kaggle about video game sales with ratings, I wanted to mix ratings with maybe the size of each visualized game or experiment with other factors like positioning or even rotation; but after some failed experiments I decided to not use the ratings as they where complete on ~40% of the total games the dataset contained (Around ~6900 games had complete ratings out of ~16700 games).

So I just sticked to games represented by bars organized by platforms that belonged to a console; I created 6 major consoles. Nintendo, Sony, Microsoft, Sega, PC and Other. The Other console represents all the smaller platforms that dont have renowed/still alive vendors. Among the Other consoles there are platforms like the Atari 2600, Wonder Swan, Turbo Grafx 16, etc.

Each game can consist of several stacked bars; each color represents a country: Blue for US, Yellow for EU, Red for Japan and white for Other countries. Along with a purple cylinder that covers all the stacked colored boxes that represents the total sales that game had. Games are organized by years and belong to platforms that belong to consoles. In order to visualize a platform the user just needs to point the application towards the image target at the end of each chapter in order to see the sales.

Without further ado; here’s a video of how ARMeet works:

If you want to read the report you can get it in here and if you are interested in the source code of the project, feel free to check it out in here also 🙂