Archive for March, 2018

How to know when a SteamVR controller or a VIVE tracker gets connected in Unity

March 5 | 18

For my PhD thesis I need to know in SteamVR when a device gets connected if its a generic tracker or if it’s a typical SteamVR controller. After searching for a while I found this solution here¬†that works but relies on comparing the render model of the device to a string. I wasn’t satisfied with this solution.

After digging a while inside the SteamVR scripts I found out that there is an event that you can subscribe to and lets you know if a device gets connected or disconnected and by doing a reverse check up on the Tracked device class with the index you can know if its a SteamVR Controller or a VIVE tracker.

This code snippet prints when a controller or a generic tracker gets connected.

Its a pretty handy script if you want to know if a controller or a tracker got connected!, hope this helps you out :).