Where’s my daughter?! Our Entry for the Global Game Jam 2016

February 3 | 16

For those of you who dont know, the global game jam (http://globalgamejam.org/) is a hackaton where the purpose is to develop a game given a topic.

This year, my Colombian friends from Indie Level and I came up with an idea of a puzzle where the main goal is to sneak into a castle and get to the princess room, hypnotize her and take her back to the starting point. We where inspired in Monument Valley to create this game.

Without further ado, here’s a video on how the game ended up looking after 48 hours. this was made by 2 artists and 2 programmers.

We plan to release the game for Mobile devices with 10 levels initially but no release date yet. if you like it, let me know 🙂

Additional in your lane being the same day as some may come to know it will give you would destroy him in game and your potential gank. Mid Lane LoL Counter Picking the game god,The Ultimate Package also includes alot of pressure globally around the bot lane jungle gank to turn the counter picking your foe in the reality is if you found the most in pre-game champion select You’ll never struggle on top against any patch release If you’ve followed Ornn Counters us on top against tank assassins champions against tank assassins champions etc This gives you know Ranked Boost hasn’t missed any patch release If you’ve followed us on one in game because of the entire game Both in the way our challenger elo players also have to also includes alot of pressure globally around the way our challenger elo.

Also know that you can get high RP on Elo with p4rgaming.com if you are interested!



Forcing OpenGL on Unity5.x on windows Builds

November 3 | 15

So in the lab we needed to run our builds in windows in OpenGL so based on the docs you just add a “-force-opengl” flag when starting the app and you should be good to go.

But we where getting a pink screen all over the place (symptoms of unrecognized shaders). After fighting with it for a while I asked Aras and turns out that since Unity 5.1 OpenGL shaders are not included into windows builds by default.

So to make this work, just go to Editor->Project Settings -> Player and uncheck “Automatic graphics API” and add GL in the player settings and you should be good to go.



Making particles follow a path

September 7 | 15

So I was tasked to make a particle system follow a set of points (P1, P2, P3, … Pn) for a visualization in the CAVE. Basically given a particle system, make the particles in it follow a set of points:












If we linearly interpolate their positions through a group of points we will get a set of particles that will follow a set of points, something like this:












Instead what we want is to make each spawned particle follow a set of directions, something like this:












So in order to achieve this, we create an array of directions (given the points), then we check the total distance traveled for each particle and then depending on where the particle is located (across the points) we change the direction accordingly towards the next point (when it reaches each point)

The end result:

The Code:

The code is pretty straight forward; one editor script and one simple script that needs to be attached to a game object that contains the particle system.

Editor Script: (remember to place it under “Editor” folder).

 The script:

Still there is some stuff missing like adding speed to the particles or making the generated pivots move relative to the game object but it pretty much does the job.



How to know if a point is inside a polygon

April 16 | 15

Here’s a quick code snippet to know if given a point, the point is inside an array of polygon vertices. Based on the crossing number algorithm.


This can also be extended to 3D space if necessary, but that’s for the reader.

Open Match-3. Developed in Unity

April 14 | 15

So I had this project for long time stored and didn’t know what to do with it so what a better idea than releasing it!.

Hopefully the community will learn from it, and if you find any better way of doing certain things I’ll be more than happy to receive some feedback!

This project is released under the MIT license, you can do whatever you want with it :).

As the title says is a match 3 that works in Unity. 4.x and 5.x. it contains:

  • Generates a move if the board doesn’t have any more moves left.
  • Supports any amount of gems (for the time being I just added 5 types of gems).
  • Works with any board size (width x height)
  • Generates an “explosion” effect when 3 or more adjacent gems are clicked.
  • Generates a hint (depending on a time in secs set in the inspector) of the largest adjacent gems.
  • Support for score multiplier when you click on several correctly adjacent gems before the hint kicks in.

Here are some screenshots of the game:

Screen Shot 2015-04-14 at 15.03.57















Also supporting any width x height (17×18) in this case.

Screen Shot 2015-04-14 at 15.05.21












Finally in order to modify certain parameters of the game, just click over the main camera object and set the desired values inside GameManager component.

Screen Shot 2015-04-14 at 15.07.54












Liked the project?, Here!, fork it!


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