Light, easy and fast Field of View 2D

So I was working on a personal project that requires some AI to have a field of view to check if the player has been seen or not by the AI.

I searched on the asset store and to my surprise there is nothing like this implemented nor in the internet, so I decided to quickly implement a fast, light and small version of a small field of view for 2D.

My implementation doesn’t use physics at all, without further ado, here’s a quick explanation of the component; to use it just drop it on a GameObject and it will run automagically.

Inspector vars
Radius: Radius of the field of view, how far it can “see”.
FOV (Field of view): Angle in degrees how wide the field of view will be, by default 90 degrees
Direction: Defines the direction where the field of view will be pointing at, this vector internally gets normalized.
Test Point: This is a transform reference to test the field of view when hitting play.

And this is how the field of view will be seen in the scene view; the green line shows the direction and the yellow lines determine the FOV edges.

FOV Scene view


Finally the source code can be found here, feel free to use it in your commercial projects and also include it in your Asset store packages if needed, still you don’t have permission to sell this script alone in the Asset store.


6 Responses to “Light, easy and fast Field of View 2D”

  1. Juan Sebastian says:

    Hey Kamal, there is a link in the post. checkout